6 Men. 6 Places. Varied backgrounds. Variety of Industry. what you finally get is a "Arusuvai virundhu". This is our honest recordings of things, news, informations which influenced us in everyday's life. Viewing this from decades from now, will throw some ideas & informations of the period we lived in. The social, cultural, political & personal influecnes of our current time is reflected in this post.

Monday, October 18, 2004

Gamer Generation

This post is not meant for people who born before 1970 and i know, there are few members in our team goes with that golden rule ;-). Coming to the matter, the latest Harvard Business Review features an interesting article on how to manage a generation which in their own words
"grew up with a finger on the keyboard and an ear to the cell phone, and in a world where the forces of globalization have broken down national barriers like no time in history."

In an interview with one of the leading professor, they argue, that gamers make better employees and team players than others.

To give you an intersting question, how gamers view their career, companies & fellow workers.

Q: How have video games changed the way this generation views the business world?

A: Gamers approach the business world a bit more like a game. They see the different companies—and maybe the people they work with—as "players." They're way more competitive and are very passionate about "winning." They are both more optimistic and more determined about solving any kind of problem you can imagine; they think there's always going to be some combination of moves that will result in success. That drives them to be incredibly creative. They're a bit suspicious of company leaders: The game world is not big on following hierarchy. Plus, they are very confident. Like entrepreneurs, they would rather rely on their own abilities to succeed or fail. They're also more comfortable with risks, but aren't reckless.

Read the full article here

This article & interview is based on a book called "Got Game: How the Gamer Generation is Reshaping Business Forever" by John C. Beck and Mitchell Wade.

Going by the above standards, only one guy qualifies in the entire team to fit exactly in to this prototype - Saravanan and to an extend Gnana too. But, hey, nobody said that you need to play only online games but you gotta passionate about doing whatever you do.

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